I am currently playing Helgen Reborn. A particular stage in the quest is bugged.
Watch the Full Program Online. Puritan 'city on a hill' beckoned on the horizon of the New World. In their quest for social reform, movements as different as civil rights and the religious. Follow/Fav Nirn Reborn - The Empire Rebuilt. By: hiddenwarrior29. As she walked along the road she spotted a large city in the distance. She looked over the fields and saw three large figures standing around something. There is a hill side with large mines that have collapsed into a large cave. It was abandoned before the Great War.
I don't want to use console command to complete Helgen Reborn, just the particular stage I'm at. As I said, this stage is bugged. I have tried just about everything.
The only thing left is a console command to get me past this particular stage. But I can't find the quest ID anywhere. Some help would be appreciated. Thanks in advance. Just as an FYI the bug is the person I'm supposed to talk to being perpetually busy. 'This person is busy.' No matter what the person is busy.
I can't complete the stage if I can't talk to him. It's a mod so asking at the mod page is recommended.Q - Somebody won't talk to me. It says they're busy or I can't advance the dialog even though my journal clearly tells me to speak to them.A - They're most likely stuck in a scene. Make a save right there and reload. You may have to try this a couple of times to get it 'unstuck'.
You can also try waiting for 1 hour at a time for a few hours, saving and reloading. Some have said that exiting the cell they are in and even leaving the game and reloading works. Others say beating the person down into bleedout works, while others have just gone and done something else for an hour or two and they were fine when they returned. I use use a stop on every stage a scene sets when it updates, so in theory this should never happen but it seems they still hang up sometimes.
I highly recommend that when 2 or more of my actors are involved in a conversation that you are watching that you don NOT run off in the middle of the conversation. Once the conversations are over, they will normally say goodbye to each other and either resume their normal routines, force greet you or otherwise get ready for you to talk to them. Be patient and allow the quest a few seconds to catch up before you talk to them. It is my belief that the scripting system forgets some scripts threading through the que and this can sometimes cause a scene not to complete properly, even though I call that scene to stop in the stage that updates the objectives.